- Aug 04, 2021
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Alexander Karatarakis authored
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- Mar 23, 2020
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Aaron Franke authored
UTF-8, LF, no BOM, and newlines at the end of files
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- Oct 31, 2019
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Hans Johnson authored
Ancient versions of CMake required else(), endif(), and similar block termination commands to have arguments matching the command starting the block. This is no longer the preferred style.
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- Mar 26, 2014
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Abhijit Kundu authored
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- Oct 31, 2012
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Gael Guennebaud authored
(transplanted from caf24f1c )
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- Jul 13, 2012
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Benoit Jacob authored
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- Oct 25, 2010
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Benoit Jacob authored
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- Aug 17, 2010
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Hauke Heibel authored
Removed default parameter from Transform. Removed the TransformXX typedefs. Removed references to TransformXX from unit tests and docs. Assigning Transforms to a sub-group is now forbidden at compile time. Products should now properly support the Isometry flag. Fixed alignment checks in MapBase.
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- Jul 21, 2010
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Gael Guennebaud authored
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Gael Guennebaud authored
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- Jul 03, 2010
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Hauke Heibel authored
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- Jun 24, 2010
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Gael Guennebaud authored
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- Oct 02, 2009
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Hauke Heibel authored
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- Sep 27, 2009
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Benoit Jacob authored
* remove EIGEN_BUILD_TESTS and siblings * add summary at the end of cmake run, hopefully not too verbose * fix build of quaternion demo * kill remnants of old binary library option
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- Sep 20, 2009
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Benoit Jacob authored
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Benoit Jacob authored
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- May 22, 2009
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Benoit Jacob authored
it never made very precise sense. but now does it still make any?
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- Mar 13, 2009
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Gael Guennebaud authored
mess...
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- Feb 17, 2009
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Gael Guennebaud authored
* extend PartialRedux::cross() to any matrix sizes with automatic vectorization when possible * unit tests: add "geo_" prefix to all unit tests related to the geometry module and start splitting the big "geometry.cpp" tests to multiple smaller ones (also include new tests)
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- Dec 02, 2008
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Gael Guennebaud authored
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- Nov 24, 2008
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Benoit Jacob authored
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- Sep 15, 2008
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Benoit Jacob authored
* documentation improvements, especially in quickstart guide
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- Sep 11, 2008
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Gael Guennebaud authored
based on the former. * opengl_demo: makes IcoSphere better (vertices are instanciated only once) and removed the generation of a big geometry for the fancy spheres...
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- Sep 09, 2008
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Gael Guennebaud authored
- quaternion vs euler angles interpolation (though the Euler angle version looks a bit too bad) - navigation using either a mapping from 2D screen coordinates to 3D points on a sphere or the standard approach mapping mouse displacements as rotations around camera's axes.
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Gael Guennebaud authored
stable trackball for the fly navigation mode, and started to put some GUI elements...
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- Sep 08, 2008
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Gael Guennebaud authored
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- Sep 07, 2008
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Gael Guennebaud authored
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- Sep 03, 2008
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Gael Guennebaud authored
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- Sep 02, 2008
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Gael Guennebaud authored
* add a WithAlignedOperatorNew class with overloaded operator new * make Matrix (and Quaternion, Transform, Hyperplane, etc.) use it if needed such that "*(new Vector4) = xpr" does not failed anymore. * Please: make sure your classes having fixed size Eigen's vector or matrice attributes inherit WithAlignedOperatorNew * add a ei_new_allocator STL memory allocator to use with STL containers. This allocator really calls operator new on your types (unlike GCC's new_allocator). Example: std::vector<Vector4f> data(10); will segfault if the vectorization is enabled, instead use: std::vector<Vector4f,ei_new_allocator<Vector4f> > data(10); NOTE: you only have to worry if you deal with fixed-size matrix types with "sizeof(matrix_type)%16==0"...
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- Aug 19, 2008
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Gael Guennebaud authored
still fail at runtime in ei_aligned_free() (even without vectorization).
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- Jul 08, 2008
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Benoit Jacob authored
- fix compilation in product.cpp with std::complex - fix bug in MatrixBase::operator!=
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- Jul 07, 2008
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Benoit Jacob authored
can be seen in Eigen/src/Core/Cwise.h.
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- Jul 01, 2008
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Benoit Jacob authored
* add comments in render() in case anyone ever reads that :P
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Benoit Jacob authored
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Benoit Jacob authored
* increased number of iterations, with more iterations done before testing divergence. results in x2 speedup from vectorization.
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- Jun 30, 2008
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Benoit Jacob authored
- some temporary fix to get a +50% improvement from vectorization until we have vectorisation for comparisons and redux
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- Jun 29, 2008
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Benoit Jacob authored
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Benoit Jacob authored
- much better coloring - determine max number of iterations and choice between float and double at runtime based on zoom level - do draft renderings with increasing resolution before final rendering
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- Jun 28, 2008
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Benoit Jacob authored
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