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- Downloads
opengl demo, now working:
- quaternion vs euler angles interpolation (though the Euler angle version looks a bit too bad) - navigation using either a mapping from 2D screen coordinates to 3D points on a sphere or the standard approach mapping mouse displacements as rotations around camera's axes.
Showing
- demos/opengl/camera.cpp 0 additions, 12 deletionsdemos/opengl/camera.cpp
- demos/opengl/camera.h 0 additions, 1 deletiondemos/opengl/camera.h
- demos/opengl/quaternion_demo.cpp 162 additions, 60 deletionsdemos/opengl/quaternion_demo.cpp
- demos/opengl/trackball.cpp 2 additions, 2 deletionsdemos/opengl/trackball.cpp
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