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Commit 5e9ee886 authored by Gael Guennebaud's avatar Gael Guennebaud
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opengl demo, now working:

 - quaternion vs euler angles interpolation (though the Euler angle version looks a bit too bad)
 - navigation using either a mapping from 2D screen coordinates to 3D points on a sphere
   or the standard approach mapping mouse displacements as rotations around camera's axes.
parent 146c9e44
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