entity.cpp 206 B
#include "entity.h"
using namespace std;
void Entity::HandleEvents(const SDL_Event &event)
{
}
void Entity::Update(vector<Entity*> &entities)
{
}
void Entity::Draw(SDL_Rect &camera, Window &window)
{
}
#include "entity.h"
using namespace std;
void Entity::HandleEvents(const SDL_Event &event)
{
}
void Entity::Update(vector<Entity*> &entities)
{
}
void Entity::Draw(SDL_Rect &camera, Window &window)
{
}