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class Enemy: public Entity
{
public:
Enemy(Window &window);
~Enemy();
void Update(vector<Entity *> entities);
void Draw(Window &window);
Rect *get_rect();
private:
class Enemy: public Entity
{
public:
Enemy(Window &window);
~Enemy();
void Update(vector<Entity *> entities);
void Draw(Window &window);
Rect *get_rect();
private: