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rhchen2
Assignment0
Commits
0ac1a007
Commit
0ac1a007
authored
6 years ago
by
rhchen2
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/**
* @file quadtree.cpp
* Quadtree class implementation.
* @date Spring 2008
*/
#include
<cstdio>
#include
"quadtree.h"
#include
<iostream>
#include
<math.h>
Quadtree
::
Quadtree
()
{
root
=
NULL
;
}
Quadtree
::
Quadtree
(
const
PNG
&
source
,
int
resolution
)
{
buildTree
(
source
,
resolution
);
}
Quadtree
::
Quadtree
(
Quadtree
const
&
other
)
{
if
(
other
.
root
==
NULL
)
{
root
=
NULL
;
return
;
}
root
=
copy
(
other
.
root
);
}
Quadtree
::
QuadtreeNode
*
Quadtree
::
copy
(
QuadtreeNode
*
other
)
{
if
(
other
==
NULL
)
{
return
NULL
;
}
QuadtreeNode
*
T
=
new
QuadtreeNode
::
QuadtreeNode
(
other
);
T
->
nwChild
=
copy
(
other
->
nwChild
);
T
->
neChild
=
copy
(
other
->
neChild
);
T
->
swChild
=
copy
(
other
->
swChild
);
T
->
seChild
=
copy
(
other
->
seChild
);
return
T
;
}
Quadtree
::~
Quadtree
()
{
clear
(
root
);
}
void
Quadtree
::
clear
(
QuadtreeNode
*
&
node
)
{
// base case
if
(
node
==
NULL
)
return
;
// recursively clear all other nodes
clear
(
node
->
nwChild
);
clear
(
node
->
neChild
);
clear
(
node
->
swChild
);
clear
(
node
->
seChild
);
// delete the root and set it to NULL
delete
node
;
node
=
NULL
;
}
/**
* Member Fucntion
*/
Quadtree
const
&
Quadtree
::
operator
=
(
Quadtree
const
&
other
)
{
//check self-assignment
if
(
root
==
other
.
root
)
return
*
this
;
//clear self
clear
(
root
);
//copy other
root
=
copy
(
other
.
root
);
return
*
this
;
}
void
Quadtree
::
buildTree
(
PNG
const
&
source
,
int
resolution
)
{
root
=
new
QuadtreeNode
(
0
,
0
,
resolution
);
buildHelper
(
source
,
resolution
,
root
);
}
void
Quadtree
::
buildHelper
(
PNG
const
&
source
,
int
resolution
,
QuadtreeNode
*
node
)
{
//base case when res == 1
//load correct pixels
if
(
resolution
==
1
){
node
->
element
=
*
(
source
(
node
->
x
,
node
->
y
));
return
;
}
//initialize new nodes
node
->
nwChild
=
new
QuadtreeNode
(
node
->
x
,
node
->
y
,
resolution
/
2
);
node
->
neChild
=
new
QuadtreeNode
(
node
->
x
+
resolution
/
2
,
node
->
y
,
resolution
/
2
);
node
->
swChild
=
new
QuadtreeNode
(
node
->
x
,
node
->
y
+
resolution
/
2
,
resolution
/
2
);
node
->
seChild
=
new
QuadtreeNode
(
node
->
x
+
resolution
/
2
,
node
->
y
+
resolution
/
2
,
resolution
/
2
);
//recursively build tree on children
buildHelper
(
source
,
resolution
/
2
,
node
->
nwChild
);
buildHelper
(
source
,
resolution
/
2
,
node
->
neChild
);
buildHelper
(
source
,
resolution
/
2
,
node
->
swChild
);
buildHelper
(
source
,
resolution
/
2
,
node
->
seChild
);
//store average color
node
->
element
.
red
=
(
node
->
nwChild
->
element
.
red
+
node
->
neChild
->
element
.
red
+
node
->
swChild
->
element
.
red
+
node
->
seChild
->
element
.
red
)
/
4
;
node
->
element
.
green
=
(
node
->
nwChild
->
element
.
green
+
node
->
neChild
->
element
.
green
+
node
->
swChild
->
element
.
green
+
node
->
seChild
->
element
.
green
)
/
4
;
node
->
element
.
blue
=
(
node
->
nwChild
->
element
.
blue
+
node
->
neChild
->
element
.
blue
+
node
->
swChild
->
element
.
blue
+
node
->
seChild
->
element
.
blue
)
/
4
;
}
RGBAPixel
Quadtree
::
getPixel
(
int
x
,
int
y
)
const
{
return
pixelHelper
(
x
,
y
,
root
);
}
RGBAPixel
Quadtree
::
pixelHelper
(
int
x
,
int
y
,
QuadtreeNode
*
node
)
const
{
if
((
node
->
x
==
x
&&
node
->
y
==
y
&&
node
->
res
==
1
)
||
(
node
->
nwChild
==
NULL
))
return
node
->
element
;
if
(
range
(
x
,
y
,
node
->
nwChild
))
{
//in nw
return
pixelHelper
(
x
,
y
,
node
->
nwChild
);
}
else
if
(
range
(
x
,
y
,
node
->
neChild
))
{
//in ne
return
pixelHelper
(
x
,
y
,
node
->
neChild
);
}
else
if
(
range
(
x
,
y
,
node
->
swChild
))
{
//in sw
return
pixelHelper
(
x
,
y
,
node
->
swChild
);
}
else
{
//in se
return
pixelHelper
(
x
,
y
,
node
->
seChild
);
}
}
/**
* Computes whether a given (x,y) is in range of a QuadtreeNode with its left-top most index as startX and startY
*/
bool
Quadtree
::
range
(
int
x
,
int
y
,
QuadtreeNode
*
node
)
const
{
int
x_range
=
node
->
x
+
node
->
res
;
int
y_range
=
node
->
y
+
node
->
res
;
return
(
x
>=
node
->
x
&&
x
<
x_range
)
&&
(
y
>=
node
->
y
&&
y
<
y_range
);
}
PNG
Quadtree
::
decompress
()
const
{
if
(
root
==
NULL
)
return
*
(
new
PNG
());
int
resolution
=
root
->
res
;
PNG
retVal
(
resolution
,
resolution
);
for
(
int
i
=
0
;
i
<
resolution
;
i
++
)
{
for
(
int
j
=
0
;
j
<
resolution
;
j
++
)
{
*
(
retVal
(
i
,
j
))
=
getPixel
(
i
,
j
);
}
}
return
retVal
;
}
void
Quadtree
::
clockwiseRotate
(){
rotateHelper
(
root
);
}
void
Quadtree
::
rotateHelper
(
QuadtreeNode
*
node
){
if
(
node
->
nwChild
==
NULL
)
return
;
QuadtreeNode
*
temp
=
node
->
nwChild
;
node
->
nwChild
=
node
->
swChild
;
node
->
swChild
=
node
->
seChild
;
node
->
seChild
=
node
->
neChild
;
node
->
neChild
=
temp
;
//reassign x,y
node
->
nwChild
->
x
=
node
->
x
;
node
->
nwChild
->
y
=
node
->
y
;
node
->
neChild
->
x
=
node
->
x
+
node
->
res
/
2
;
node
->
neChild
->
y
=
node
->
y
;
node
->
swChild
->
x
=
node
->
x
;
node
->
swChild
->
y
=
node
->
y
+
node
->
res
/
2
;
node
->
seChild
->
x
=
node
->
x
+
node
->
res
/
2
;
node
->
seChild
->
y
=
node
->
y
+
node
->
res
/
2
;
//recurse
rotateHelper
(
node
->
nwChild
);
rotateHelper
(
node
->
neChild
);
rotateHelper
(
node
->
swChild
);
rotateHelper
(
node
->
seChild
);
}
//if the node elem is inside the tolerance value then we can delete it from the tree
void
Quadtree
::
prune
(
int
tolerance
){
pruneHelper
(
root
,
tolerance
);
}
void
Quadtree
::
pruneHelper
(
QuadtreeNode
*
n
,
int
tolerance
){
if
(
n
->
nwChild
==
NULL
)
return
;
if
(
checkTol
(
n
,
n
,
tolerance
))
{
//prune
clear
(
n
->
nwChild
);
clear
(
n
->
neChild
);
clear
(
n
->
swChild
);
clear
(
n
->
seChild
);
return
;
}
//recursively call prune on children
pruneHelper
(
n
->
nwChild
,
tolerance
);
pruneHelper
(
n
->
neChild
,
tolerance
);
pruneHelper
(
n
->
swChild
,
tolerance
);
pruneHelper
(
n
->
seChild
,
tolerance
);
}
//function returns a boolean statement seeing if the pixels are within the tolerance
bool
Quadtree
::
checkTol
(
QuadtreeNode
*
n
,
QuadtreeNode
*
avgRoot
,
int
tol
)
const
{
if
(
n
==
NULL
)
return
true
;
if
(
n
->
nwChild
!=
NULL
)
{
return
(
checkTol
(
n
->
nwChild
,
avgRoot
,
tol
)
&&
checkTol
(
n
->
neChild
,
avgRoot
,
tol
)
&&
checkTol
(
n
->
swChild
,
avgRoot
,
tol
)
&&
checkTol
(
n
->
seChild
,
avgRoot
,
tol
));
}
if
(
difference
(
n
,
avgRoot
)
>
tol
)
return
false
;
return
true
;
}
int
Quadtree
::
difference
(
QuadtreeNode
*
n
,
QuadtreeNode
*
avg
)
const
{
int
dif
=
0
;
dif
+=
pow
(
n
->
element
.
red
-
avg
->
element
.
red
,
2
);
dif
+=
pow
(
n
->
element
.
green
-
avg
->
element
.
green
,
2
);
dif
+=
pow
(
n
->
element
.
blue
-
avg
->
element
.
blue
,
2
);
return
dif
;
}
int
Quadtree
::
pruneSize
(
int
tolerance
)
const
{
return
sizeHelper
(
root
,
tolerance
);
}
int
Quadtree
::
sizeHelper
(
QuadtreeNode
*
n
,
int
tolerance
)
const
{
if
(
n
==
NULL
)
return
0
;
if
(
n
->
nwChild
==
NULL
||
checkTol
(
n
,
n
,
tolerance
))
return
1
;
return
(
sizeHelper
(
n
->
nwChild
,
tolerance
)
+
sizeHelper
(
n
->
neChild
,
tolerance
)
+
sizeHelper
(
n
->
swChild
,
tolerance
)
+
sizeHelper
(
n
->
seChild
,
tolerance
));
}
int
Quadtree
::
idealPrune
(
int
numLeaves
)
const
{
int
max
=
(
255
*
255
)
+
(
255
*
255
)
+
(
255
*
255
);
int
min
=
0
;
int
t
=
(
min
+
max
)
/
2
;
int
n
=
0
;
int
last
=
max
;
while
((
t
>
min
)
&&
(
t
<
max
))
{
n
=
pruneSize
(
t
);
if
(
n
<=
numLeaves
)
{
last
=
t
;
max
=
t
;
}
else
min
=
t
;
t
=
(
min
+
max
)
/
2
;
}
if
(
last
==
1
)
last
=
0
;
return
last
;
}
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