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//
/// \file OpNovice/src/OpNoviceDetectorConstruction.cc
/// \brief Implementation of the OpNoviceDetectorConstruction class
//
//
#include "Materials.hh"
#include "AirSD.hh"
#include <math.h>
// GEANT4 //
#include "G4LogicalBorderSurface.hh"
#include "G4LogicalSkinSurface.hh"
#include "G4OpticalSurface.hh"
#include "G4ThreeVector.hh"
#include "G4PVPlacement.hh"
#include "G4SystemOfUnits.hh"
#include "G4Tubs.hh"
#include "G4Trd.hh"
#include "G4SubtractionSolid.hh"
#include "G4NistManager.hh"
#include "G4VisAttributes.hh"
#include "G4Colour.hh"
//#ifdef G4LIB_USE_GDML
#include "G4GDMLParser.hh"
//#endif
// CADMESH //
#include "CADMesh.hh"
/*
*
*/
OpNoviceDetectorConstruction::OpNoviceDetectorConstruction()
: G4VUserDetectorConstruction(){
materials = Materials::getInstance();
}
/*
*
*/
OpNoviceDetectorConstruction::~OpNoviceDetectorConstruction(){
}
/* Make the detector
* Ideally this will become the quartz rod, winston cone and PMT
*/
G4VPhysicalVolume* OpNoviceDetectorConstruction::Construct(){
//Set up the materials
materials->UseOpticalMaterials(true);
materials->DefineOpticalProperties();
G4Material* Air = materials->Air;
G4Material* Al = materials->Al;
G4Material* Silica = materials->pQuartz;
bool checkOverlaps = false;
//----------------- Define the world volume -----------------//
m_solidWorld =
new G4Box("World", //name
0.25*m, //sizeX
0.25*m, //sizeY
0.5*m); //sizeZ
m_logicWorld =
new G4LogicalVolume(m_solidWorld, //solid
Air, //material
"World"); //name
m_physWorld =
new G4PVPlacement(0, //no rotation
G4ThreeVector(), //at (0,0,0)
m_logicWorld, //logical volume
"World", //name
0, //mother volume
false, //no boolean operation
0, //copy number
checkOverlaps); //overlaps checking
G4VisAttributes* boxVisAtt_world= new G4VisAttributes(G4VisAttributes::Invisible);
m_logicWorld ->SetVisAttributes(boxVisAtt_world);
//----------------- Make the light guide -----------------//
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materials->AlSurface->SetSigmaAlpha(fRoughness);
//If we have defined a CAD file, use it
if(filename != ""){
// CAD model rotation.
G4RotationMatrix * rot = new G4RotationMatrix();
rot->rotateZ(90*deg);
rot->rotateY(-90*deg);
CADMesh* mesh = new CADMesh((char*) filename.c_str());
mesh->SetScale(mm);
mesh->SetOffset( G4ThreeVector(-20*cm, 0, 0) );
mesh->SetReverse(false);
G4VSolid* cad_solid = mesh->TessellatedMesh();
G4LogicalVolume* cad_logical =
new G4LogicalVolume(cad_solid, //solid
Al, //material
"LightGuide"); //name
G4VPhysicalVolume* cad_physical =
new G4PVPlacement(rot,
G4ThreeVector(0,0,lgHeight-(3*cm)),
cad_logical,
"cad_physical",
m_logicWorld,
false,
0);
//#ifdef G4LIB_USE_GDML
if(GDMLoutput != ""){
G4GDMLParser* gdml = new G4GDMLParser();
gdml->Write("GDMLoutput",cad_physical);
}
//#endif
G4LogicalSkinSurface* alumLSS =
new G4LogicalSkinSurface("AlSkinSurface",
cad_logical,
materials->AlSurface );
/*
if (filetype != "") {
// Load CAD file as tetrahedral mesh //
CADMesh * tet_mesh = new CADMesh((char*) filename.c_str(),
(char*) filetype.c_str());
tet_mesh->SetScale(1.5);
tet_mesh->SetMaterial(Al); // We have to do this before making the G4AssemblyVolume.
G4AssemblyVolume * cad_assembly = tet_mesh->TetrahedralMesh();
G4Translate3D translation(20*cm, 0., 0.);
G4Transform3D rotation = G4Rotate3D(*rot);
G4Transform3D transform = translation*rotation;
cad_assembly->MakeImprint(m_logicWorld, transform, 0, 0);
}*/
}else{
//Create a trapezoidal air light guide made of aluminum sheet
G4double thickness = 1.0*mm;
G4double LengthX = 89.75*mm/2;
G4double LengthY = 164.*mm/2;
G4double HeightZ = lgHeight;
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//Aluminum outter
G4Trd* outter =
new G4Trd("BasicLightGuide",
LengthX+thickness,
PMTwindow+thickness,
LengthY+thickness,
PMTwindow+thickness,
HeightZ+thickness);
//Air inner
G4Trd* inner =
new G4Trd("AirVolume",
LengthX,
PMTwindow,
LengthY,
PMTwindow,
HeightZ+2.0*mm);
//Subtract material to hollow out the light guide
G4SubtractionSolid* LightGuide =
new G4SubtractionSolid("BasicLightGuide",
outter,
inner);
G4LogicalVolume* logicLightGuide =
new G4LogicalVolume(LightGuide,
Al,
"BasicLightGuide");
G4VPhysicalVolume* physLightGuide =
new G4PVPlacement(0,
G4ThreeVector(0, 0, HeightZ),
logicLightGuide,
"BasicLightGuide",
m_logicWorld,
false,
0);
G4LogicalSkinSurface* alumLSS =
new G4LogicalSkinSurface("AlSkinSurface",
logicLightGuide,
materials->AlSurface );
//----------------- Define PMT window -----------------//
double PMTradius = 65.0/2*mm;
G4SDManager* SDman = G4SDManager::GetSDMpointer();
AirSD* PMT = new AirSD("MyPMT");
SDman->AddNewDetector( PMT );
G4Tubs* solidPMT =
new G4Tubs("PMT", //name
0.0*mm, //Inner radius
PMTradius, //Outter radius
0.5*mm, //Height
0.0*deg, //Rotation start
360.0*deg); //Sweep
G4LogicalVolume* logicPMT =
new G4LogicalVolume(solidPMT, //solid
Air, //material
"PMT"); //name
G4VPhysicalVolume* physPMT =
new G4PVPlacement(0,
logicPMT,
"PMT",
m_logicWorld,
false,
0);
logicPMT->SetSensitiveDetector( PMT );