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Changed .README.txt .README.mdy

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### ZDC Light Guide Monte Carlo
This simulation is based on OpNovice and OpNovice2
Build requirements
Geant4 compiled with GDML and additional datasets
ROOT
-CADMesh is required to read CAD models (i.e. stl, step), but is optional for compiling
#### main()
define Random Number Engine, initial seed, CAD input and GDML output
#### G4VUserPhysicsList
- Define particles; including - *** G4OpticalPhoton ***
- Define processes; including
- *** G4Cerenkov ***
- *** G4Scintillation ***
- *** G4OpAbsorption ***
- *** G4OpRayleigh ***
- *** G4OpBoundaryProcess ***
#### Materials
defines many materials for potential use
For our purposes the G4OpticalSurface AlSurface and the G4Material Al and Air
will be given optical properties and used for construction.
#### G4VUserDetectorConstruction
A light guide is made either by simple G4trd or by importing a model
via CADMesh.
define G4LogicalBorderSurface between the light guide and world volume
defines a PMT window sensitive detector at the top of the light guide
AlSurface properties can be modified via DetectorMessenger via the following commands
/lightGuide/surfaceModel
/lightGuide/surfaceType
/lightGuide/surfaceFinish
/lightGuide/surfaceSigmaAlpha
/lightGuide/surfaceProperty
examples can be found in run1.mac
#### G4VUserPrimaryGeneratorAction
Use G4GeneralParticleSource to shoot an optical photon into the light guide
Particle type and distribution is set in run1.mac
#### G4UserRunAction
define G4Timer (start/stop)
define G4AnalysisManager (output .root file)
set verbose levels
#### PMTHit
stores G4int trackID,
G4ThreeVector pos; // Origin position of the photon
G4ThreeVector hit; // Location where the photon hit the PMT window
G4double energy; // Energy of the photon
G4ThreeVector momentum; // Momentum of the photon (direction)
G4double time; // Time of arrival of the photon
for each hit on the PMT sensitive detector
#### PMTSD
Records a PMTHit if the photon strikes the PMT window
#### G4UserEventAction
Show how to count the number of secondary particles in an event
#### Visualisation
The Visualization Manager is set in the main().
The initialisation of the drawing is done via a set of /vis/ commands
in the macro vis.mac. This macro is automatically read from
the main in case of interactive running mode.
#### How to start
- compile and link to generate an executable
```
$ mkdir zdclg-build zdclg-install
$ cd zdclg-build
$ cmake -DCMAKE_INSTALL_PREFIX=../zdclg-install /path/to/zdclg
```
This example handles the program arguments in a new way.
It can be run with the following optional arguments:
```
$ ./lightGuide [-m macro ]
[-u UIsession]
[-t nThreads]
[-r seed]
[-o outputFileName]
[-c CADmodelName filetype]
[-co GDMLoutFileName]
```
The -t option is available only in multi-threading mode
and it allows the user to override the Geant4 default number of
threads. The number of threads can be also set via G4FORCENUMBEROFTHREADS
environment variable which has the top priority.
- execute lightGuide in 'batch' mode from macro files
```
$ ./lightGuide -m run1.mac
```
- execute lightGuide in 'interactive mode' with visualization
```
$ lightGuide
....
Idle> type your commands. For instance:
Idle> /control/execute run1.mac
....
Idle> exit
```
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