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Created with Raphaël 2.2.04Dec32130Nov292898763Merge branch 'melanie_fixes2' into 'main'mainmainother minor changes madeMerge branch 'melanie_fixes' into 'main'minor fixesMerge branch 'melanie_level3_complete' into 'main'completed level 3Merge branch 'melanie_level2_complete' into 'main'completed level 2Merge branch 'melanie_navMeshBound' into 'main'added nav mesh bound around all mazes and fixed player start orientationmelanie_navMesh…melanie_navMeshBoundMerge branch 'ap_ui_fixes' into 'main'ui fixesMerge branch 'brenda_lights' into 'main'fix lightsMerge branch 'melanie_level1_complete' into 'main'placed enemies and health packs/serums throughout level 1Merge branch 'ap_connect_game_over' into 'main'Connect game over functionality. Work on UI display alignment/aesthetic.Merge branch 'brenda_sky' into 'main'add lampsMerge branch 'brenda_sky' into 'main'change sun speed to normalgate doneMerge branch 'brenda_mesh' into 'main'added game rulesdone with meshes and level 1 level 2 game completed screenMerge branch 'brenda_level1and2' into 'main'finishing up mapMerge branch 'brenda_level1and2' into 'main'more hardadd some more woodsdone maze 1 and 2, maze 3 in progressMerge branch 'melanie_projectile_loot' into 'main'added projectile sound upon collision, added projectile destroy upon collision, added ammo pack, and added loot drop upon enemy deathMerge branch 'ap_ui_screen_widgets' into 'main'brenda_mazebrenda_mazeLevel and Restart Widgets, Game Instructions, Health Serum + Pack Sounds, Increase Score per LevelMerge branch 'ms_ap_finishing_alpha' into 'main'placed collectibles and enemies in the levelMerge branch 'ap_sidekick_follow_player' into 'main'Fix sidekick follow player
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