diff --git a/gl/gl_avalon_intf.sv b/gl/gl_avalon_intf.sv
index 613821012c56643853825786c58af903a20d9073..3ebe040a9fc5cd1d3603bf0318500e9bae445cd0 100644
--- a/gl/gl_avalon_intf.sv
+++ b/gl/gl_avalon_intf.sv
@@ -110,16 +110,16 @@ assign AVL_SRAM_READDATA = 32'hCCCCCCCC; // SRAM is write-only
 assign AVL_PLT_READDATA[31:24] = 8'h0;
 
 // Avalon SRAM write pipeline
-logic avl_sram_wait_next, avl_sram_writereq, avl_sram_writereq_next;
+logic avl_sram_waitreq, avl_sram_wait_next, avl_sram_writereq, avl_sram_writereq_next;
 logic [19:0] avl_sram_addr, avl_sram_addr_next;
 logic [16:0] avl_sram_data, avl_sram_data_next;
 
 always_ff @(posedge CLOCK) begin
 	if(RESET) begin
-		AVL_SRAM_WAITREQ <= 1'b0;
+		avl_sram_waitreq <= 1'b0;
 		avl_sram_writereq <= 1'b0;
 	end else begin
-		AVL_SRAM_WAITREQ <= avl_sram_wait_next;
+		avl_sram_waitreq <= avl_sram_wait_next;
 		avl_sram_writereq <= avl_sram_writereq_next;
 	end
 	avl_sram_addr <= avl_sram_addr_next;
@@ -127,14 +127,17 @@ always_ff @(posedge CLOCK) begin
 end
 
 always_comb begin
-	avl_sram_wait_next = AVL_SRAM_WAITREQ;
+	AVL_SRAM_WAITREQ = 1'b0;
+	avl_sram_wait_next = avl_sram_waitreq;
 	avl_sram_writereq_next = avl_sram_writereq;
 	avl_sram_addr_next = avl_sram_addr;
 	avl_sram_data_next = avl_sram_data;
-	if(AVL_SRAM_WAITREQ) begin
+	if(avl_sram_waitreq) begin
 		// IO inhibited, wait for ready signal
+		AVL_SRAM_WAITREQ = 1'b1;
 		if (avl_sram_ready) begin
 			// Done!
+			AVL_SRAM_WAITREQ = 1'b0;
 			avl_sram_wait_next = 1'b0;
 			avl_sram_writereq_next = 1'b0;
 		end
@@ -142,6 +145,7 @@ always_comb begin
 		// IO available, listen for incoming write request
 		if (AVL_SRAM_CS & AVL_SRAM_WRITE & (AVL_SRAM_BYTE_EN[1:0] == 2'b11)) begin
 			avl_sram_wait_next = 1'b1;
+			AVL_SRAM_WAITREQ = 1'b1;
 			avl_sram_writereq_next = 1'b1;
 			avl_sram_addr_next = AVL_SRAM_ADDR;
 			avl_sram_data_next = AVL_SRAM_WRITEDATA[16:0];
diff --git a/gl/gl_frame_buffer.sv b/gl/gl_frame_buffer.sv
index 28669862670a9a4b30084b9f0d9e82259ede8f5c..1d1bf1c8af9bd4886145223c82ca4dfacfca43fd 100644
--- a/gl/gl_frame_buffer.sv
+++ b/gl/gl_frame_buffer.sv
@@ -179,7 +179,7 @@ module gl_frame_buffer (
 					vga_rc_coord[17:11], // X without last bit
 					vga_rc_coord[9:1]
 				};
-				if (vga_fb_addr_in == vga_fb_addr) begin
+				if (vga_fb_addr_in == vga_fb_prev_addr) begin
 					// The next addr to be read is the same as the current one
 					vga_fb_req_in = 1'b0;
 				end
@@ -198,6 +198,7 @@ module gl_frame_buffer (
 			end else begin
 				// vga_fb_data_in = read1_data;
 				vga_fb_prev_addr_in = vga_fb_addr;
+				vga_from_cache_next = 1'b0;
 				// vga_fb_prev_data_in = read1_data;
 			end
 		end
diff --git a/gl/gl_mgr.sv b/gl/gl_mgr.sv
index 0758fafedca7e24aba2d6a08e31beec59dc314ce..c81f16f2ba9bc509a88e4f87162c9125913cb2a4 100644
--- a/gl/gl_mgr.sv
+++ b/gl/gl_mgr.sv
@@ -71,7 +71,7 @@ module gl_mgr (
 	logic [19:0] plt_addr1;
 	logic plt_data_in1;
 	logic plt_we1;
-	logic plt_data_out1;
+	logic [23:0] plt_data_out1;
 	gl_palette palette_inst(
 		.clk      (CLOCK),
 		.addr1    (plt_addr1),
diff --git a/osu_fpga_toplevel.qsf b/osu_fpga_toplevel.qsf
index d7d77e80221bedcaecf260a9ebd8a060ac1b8fdb..a98743d9e973619b004186db0fe48121ee11ae7c 100644
--- a/osu_fpga_toplevel.qsf
+++ b/osu_fpga_toplevel.qsf
@@ -1137,7 +1137,6 @@ set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_RAM_BLOCK_TYPE=AU
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_NODE_INFO=805334528" -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_POWER_UP_TRIGGER=0" -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_INVERSION_MASK_LENGTH=0" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_SEGMENT_SIZE=8192" -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ATTRIBUTE_MEM_MODE=OFF" -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STATE_FLOW_USE_GENERATED=0" -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STATE_BITS=11" -section_id auto_signaltap_0
@@ -1145,7 +1144,6 @@ set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_BUFFER_FULL_STOP=
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_CURRENT_RESOURCE_WIDTH=1" -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INCREMENTAL_ROUTING=1" -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_LEVEL=1" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_SAMPLE_DEPTH=8192" -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_IN_ENABLED=0" -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_PIPELINE=0" -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_RAM_PIPELINE=0" -section_id auto_signaltap_0
@@ -1158,206 +1156,316 @@ set_global_assignment -name SDC_FILE timing.sdc
 set_global_assignment -name SYSTEMVERILOG_FILE hexdriver.sv
 set_global_assignment -name SYSTEMVERILOG_FILE osu_fpga_toplevel.sv
 set_global_assignment -name SIGNALTAP_FILE stp1.stp
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[10] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK=000000000000000000000000000" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK_LENGTH=27" -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[22] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
 set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ENABLE_ADVANCED_TRIGGER=1" -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[25] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[2] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[26] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[3] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[21] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[6] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[31] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[29] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[30] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[0] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[1] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[4] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[5] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[7] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[9] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[11] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[13] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[14] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[16] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[18] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[19] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[20] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[12] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[17] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[28] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[0] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_DONE" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[1] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_EXEC" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[2] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_FRAME_FINISHED" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[3] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_TIMEOUT" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[4] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|SIDE" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[0] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_CMD[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[1] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_CMD[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[2] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_CMD[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[3] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_CMD[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[4] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_DONE" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[5] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_EXEC" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[6] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_FRAME_FINISHED" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[7] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_TIMEOUT" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[8] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|SIDE" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[9] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[10] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[11] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[11]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[12] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[12]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[13] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[13]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[14] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[14]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[15] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[15]" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_BITS=5" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ADVANCED_TRIGGER_ENTITY=sld_reserved_osu_fpga_auto_signaltap_0_1_b687," -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[16] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[17] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[18] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[19] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[20] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[21] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[22] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[23] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[24] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X1[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[25] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[26] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[27] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[11]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[28] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[12]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[29] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[13]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[30] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[14]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[31] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[15]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[32] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[33] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[34] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[35] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[36] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[37] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[38] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[39] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[40] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X2[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[41] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[42] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[43] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[11]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[44] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[12]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[45] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[13]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[46] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[14]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[47] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[15]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[48] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[49] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[50] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[51] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[52] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[53] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[54] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[55] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[56] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|X[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[57] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[58] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[59] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[11]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[60] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[12]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[61] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[13]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[62] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[14]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[63] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[15]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[64] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[65] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[66] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[67] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[68] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[69] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[70] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[71] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[72] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y1[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[73] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[74] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[75] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[11]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[76] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[12]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[77] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[13]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[78] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[14]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[79] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[15]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[80] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[81] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[82] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[83] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[84] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[85] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[86] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[87] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[88] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y2[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[89] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[90] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[91] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[11]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[92] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[12]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[93] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[13]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[94] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[14]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[95] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[15]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[96] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[97] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[98] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[99] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[100] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[101] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[102] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[103] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[104] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|gl_line_scanner:scanner_left|Y[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[105] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|l_lim[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[106] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|l_lim[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[107] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|l_lim[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[108] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|l_lim[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[109] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|l_lim[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[110] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|l_lim[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[111] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|l_lim[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[112] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|l_lim[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[113] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|l_lim[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[114] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|l_lim[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[115] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|r_lim[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[116] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|r_lim[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[117] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|r_lim[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[118] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|r_lim[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[119] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|r_lim[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[120] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|r_lim[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[121] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|r_lim[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[122] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|r_lim[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[123] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|r_lim[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[124] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|r_lim[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[125] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[126] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[127] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[11]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[128] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[12]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[129] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[13]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[130] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[14]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[131] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[15]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[132] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[133] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[134] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[135] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[136] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[137] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[138] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[139] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[140] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|x[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[141] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[142] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[143] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[11]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[144] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[12]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[145] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[13]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[146] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[14]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[147] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[15]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[148] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[149] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[150] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[151] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[152] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[153] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[154] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[155] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[156] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_painter_polygon:painter_polygon|y[9]" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_DATA_BITS=157" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_BITS=157" -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[8] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[15] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[23] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
 set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[24] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[27] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_global_assignment -name SLD_FILE db/stp1_auto_stripped.stp
-set_instance_assignment -name PARTITION_HIERARCHY root_partition -to | -section_id Top
\ No newline at end of file
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[1] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[2] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[3] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[10] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[13] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[17] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[19] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[4] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[11] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[14] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[22] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[23] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[27] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[29] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[16] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
+set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[28] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[3] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_DONE" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[4] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_EXEC" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[5] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_FRAME_FINISHED" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[6] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_TIMEOUT" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[7] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|RC_DATA_OUT" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[8] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_req" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[9] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_from_cache" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[0] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_CS" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[1] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READ" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[2] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITE" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[10] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|we2" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[0] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_ADDR[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[1] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_ADDR[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[2] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_ADDR[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[3] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_ADDR[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[4] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_ADDR[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[5] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_ADDR[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[6] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_ADDR[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[7] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_ADDR[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[8] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_CS" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[9] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READ" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[10] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[11] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[10]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[12] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[11]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[13] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[12]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[14] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[13]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[15] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[14]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[16] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[15]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[17] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[16]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[18] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[17]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[19] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[18]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[20] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[19]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[21] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[22] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[20]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[23] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[21]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[24] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[22]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[25] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[23]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[26] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[24]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[27] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[25]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[28] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[26]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[29] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[27]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[30] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[28]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[31] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[29]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[32] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[33] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[30]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[34] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[31]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[35] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[36] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[37] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[38] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[39] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[40] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[8]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[41] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_READDATA[9]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[42] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITE" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[43] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[44] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[10]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[45] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[11]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[46] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[12]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[47] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[13]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[48] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[14]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[49] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[15]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[50] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[16]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[51] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[17]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[52] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[18]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[53] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[19]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[54] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[55] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[20]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[56] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[21]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[57] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[22]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[58] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[23]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[59] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[24]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[60] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[25]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[61] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[26]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[62] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[27]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[63] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[28]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[64] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[29]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[65] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[66] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[30]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[67] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[31]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[68] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[69] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[70] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[71] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[72] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[73] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[8]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[74] -to "otogame:main_soc|gl_avalon_intf:gl|AVL_PLT_WRITEDATA[9]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[75] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_CMD[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[76] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_CMD[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[77] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_CMD[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[78] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_CMD[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[79] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_DONE" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[80] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_EXEC" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[81] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_FRAME_FINISHED" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[82] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|GL_TIMEOUT" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[83] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_ADDR[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[84] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_ADDR[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[85] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_ADDR[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[86] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_ADDR[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[87] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_ADDR[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[88] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_ADDR[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[89] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_ADDR[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[90] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_ADDR[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[91] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[92] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[10]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[93] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[11]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[94] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[12]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[95] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[13]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[96] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[14]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[97] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[15]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[98] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[16]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[99] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[17]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[100] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[18]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[101] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[19]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[102] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[103] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[20]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[104] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[21]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[105] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[22]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[106] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[23]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[107] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[108] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[109] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[110] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[111] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[112] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[113] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[8]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[114] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|PL_DATA_OUT[9]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[115] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|RC_DATA_OUT" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[116] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_X[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[117] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_X[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[118] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_X[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[119] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_X[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[120] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_X[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[121] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_X[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[122] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_X[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[123] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_X[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[124] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_X[8]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[125] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_X[9]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[126] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_Y[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[127] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_Y[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[128] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_Y[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[129] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_Y[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[130] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_Y[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[131] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_Y[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[132] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_Y[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[133] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_Y[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[134] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_Y[8]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[135] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|VGA_Y[9]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[136] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[137] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[10]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[138] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[11]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[139] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[12]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[140] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[13]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[141] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[14]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[142] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[15]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[143] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[16]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[144] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[17]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[145] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[18]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[146] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[19]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[147] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[148] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[149] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[150] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[151] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[152] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[153] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[154] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[8]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[155] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr[9]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[156] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[157] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[10]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[158] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[11]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[159] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[12]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[160] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[13]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[161] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[14]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[162] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[15]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[163] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[16]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[164] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[17]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[165] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[18]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[166] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[19]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[167] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[168] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[169] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[170] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[171] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[172] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[173] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[174] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[8]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[175] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_addr_in[9]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[176] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[177] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[10]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[178] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[11]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[179] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[12]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[180] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[13]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[181] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[14]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[182] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[15]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[183] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[184] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[185] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[186] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[187] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[188] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[189] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[190] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[8]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[191] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_data[9]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[192] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_fb_req" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[193] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_frame_buffer:frame_buffer|vga_from_cache" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[194] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr1[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[195] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr1[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[196] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr1[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[197] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr1[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[198] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr1[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[199] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr1[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[200] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr1[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[201] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr1[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[202] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr2[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[203] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr2[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[204] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr2[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[205] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr2[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[206] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr2[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[207] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr2[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[208] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr2[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[209] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|addr2[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[210] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[211] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[10]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[212] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[11]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[213] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[12]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[214] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[13]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[215] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[14]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[216] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[15]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[217] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[16]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[218] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[17]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[219] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[18]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[220] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[19]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[221] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[222] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[20]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[223] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[21]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[224] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[22]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[225] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[23]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[226] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[227] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[228] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[229] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[230] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[231] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[232] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[8]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[233] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_in2[9]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[234] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[0]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[235] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[10]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[236] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[11]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[237] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[12]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[238] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[13]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[239] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[14]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[240] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[15]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[241] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[16]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[242] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[17]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[243] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[18]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[244] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[19]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[245] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[1]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[246] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[20]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[247] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[21]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[248] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[22]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[249] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[23]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[250] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[2]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[251] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[3]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[252] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[4]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[253] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[5]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[254] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[6]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[255] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[7]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[256] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[8]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[257] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|data_out1[9]" -section_id auto_signaltap_0
+set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[258] -to "otogame:main_soc|gl_avalon_intf:gl|gl_mgr:gl_inst|gl_palette:palette_inst|we2" -section_id auto_signaltap_0
+set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_DATA_BITS=259" -section_id auto_signaltap_0
+set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_BITS=11" -section_id auto_signaltap_0
+set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_BITS=358" -section_id auto_signaltap_0
+set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ADVANCED_TRIGGER_ENTITY=sld_reserved_osu_fpga_auto_signaltap_0_1_94f1," -section_id auto_signaltap_0
+set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK=00000000000000000000000000" -section_id auto_signaltap_0
+set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK_LENGTH=26" -section_id auto_signaltap_0
+set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_SEGMENT_SIZE=4096" -section_id auto_signaltap_0
+set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_SAMPLE_DEPTH=4096" -section_id auto_signaltap_0
+set_instance_assignment -name PARTITION_HIERARCHY root_partition -to | -section_id Top
+set_global_assignment -name SLD_FILE db/stp1_auto_stripped.stp
\ No newline at end of file
diff --git a/software/osu_main/src/gl/regs.h b/software/osu_main/src/gl/regs.h
index c7bedb389359e5d992e18ce53a1a217877861b25..80cdae272cd4fc6d31f73163fab6edb4f6add740 100644
--- a/software/osu_main/src/gl/regs.h
+++ b/software/osu_main/src/gl/regs.h
@@ -24,4 +24,7 @@
 #define GL_SRAM			GL_SLAVE_SRAM_BASE
 #define GL_SRAMWR(addr, data) IOWR_32DIRECT(GL_SRAM+((addr)<<2), 0, data)
 
+#define GL_SRAM_BGBASE	0xa0000
+#define GL_SRAM_RESBASE	0xc5800
+
 #endif /* SRC_GL_REGS_H_ */
diff --git a/software/osu_main/src/gl/util.c b/software/osu_main/src/gl/util.c
index 26f4a4759234ced6819624288ccb3b13f6a4ed0e..81bf6e385acb5f597db34bf4eeafbef90594d9e2 100644
--- a/software/osu_main/src/gl/util.c
+++ b/software/osu_main/src/gl/util.c
@@ -4,6 +4,10 @@ inline uint32_t gl_make_point(uint16_t x, uint16_t y) {
 	return ((x << 10) | y);
 }
 
+inline uint32_t gl_make_point_8bit(uint16_t x, uint16_t y) {
+	return (((x>>1) << 9) | y);
+}
+
 inline uint32_t gl_make_rgb(uint8_t r, uint8_t g, uint8_t b) {
 	r >>= 3;
 	g >>= 2;
diff --git a/software/osu_main/src/gl/util.h b/software/osu_main/src/gl/util.h
index afe975c5cb8d3e76ec4347cc3f8dad58fce3b53b..a7c300f2ae63f84de611f7f53ad1f0eccca6ee56 100644
--- a/software/osu_main/src/gl/util.h
+++ b/software/osu_main/src/gl/util.h
@@ -4,6 +4,7 @@
 #include <inttypes.h>
 
 uint32_t gl_make_point(uint16_t x, uint16_t y);
+uint32_t gl_make_point_8bit(uint16_t x, uint16_t y);
 uint32_t gl_make_rgb(uint8_t r, uint8_t g, uint8_t b);
 uint32_t gl_make_color(uint32_t c);
 
diff --git a/software/osu_main/src/main.c b/software/osu_main/src/main.c
index 016456f75af9c38dcd8d781edd5fffab4f4173a0..0c04973f67d9554d3235cf87a7a15cd0132b02f0 100644
--- a/software/osu_main/src/main.c
+++ b/software/osu_main/src/main.c
@@ -27,6 +27,31 @@ int main() {
 	printf("Bench: 65536 loops took %d ms\n", (t_end-t_start));
 
 
+	// Background
+	GL_PLWR(0, 0xffffff);
+	GL_PLWR(1, 0xff0000);
+	GL_PLWR(2, 0x00ff00);
+	GL_PLWR(3, 0x0000ff);
+	GL_PLWR(4, 0x66ccff);
+	GL_PLWR(5, 0xccffcc);
+	printf("Written color 0: %x\n", GL_PLRD(0));
+	printf("Written color 1: %x\n", GL_PLRD(1));
+	printf("Written color 2: %x\n", GL_PLRD(2));
+	printf("Written color 3: %x\n", GL_PLRD(3));
+	printf("Written color 4: %x\n", GL_PLRD(4));
+	printf("Written color 5: %x\n", GL_PLRD(5));
+
+	for (int i=0; i<640; i+=2) {
+		for (int j=0; j<480; j++) {
+			if (i&0x8) {
+				GL_SRAMWR(GL_SRAM_BGBASE + gl_make_point_8bit(i,j), (4<<8)|4);
+			} else {
+				GL_SRAMWR(GL_SRAM_BGBASE + gl_make_point_8bit(i,j), (5<<8)|5);
+			}
+		}
+	}
+
+	printf("Init finished.\n");
 
 	while (1) {
 		/*
@@ -64,9 +89,9 @@ int main() {
 			printf("(%d, %d) wheel=%d btn=%x\n", x, y, sch, btn);
 		}
 		*/
-		gl_rect(100, 100, 200, 364, gl_make_color(0x66ccff), gl_make_color(0xffcccc), gl_make_color(0xffffff), 1);
+		gl_rect(100, 100, 105, 105, gl_make_color(0x66ccff), gl_make_color(0xffcccc), gl_make_color(0xffffff), 1);
 //		gl_circle(200,200,50,gl_make_color(0x66ccff),gl_make_color(0x66ccff), gl_make_color(0xffffff), 1);
-		gl_polygon(300,100,400,300,200,170,400,230, gl_make_color(0x66ff66), gl_make_color(0x66ff66), 1);
+//		gl_polygon(300,100,400,300,200,170,400,230, gl_make_color(0x66ff66), gl_make_color(0x66ff66), 1);
 		gl_finalize_frame();
 
 	}