//
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// @Author Chad Lantz
#ifndef EventAction_H
#define EventAction_H 1

#include "globals.hh"
#include "G4UserEventAction.hh"


class EventAction : public G4UserEventAction{
  public:
    EventAction();
    virtual ~EventAction();

    virtual void  BeginOfEventAction( const G4Event* event );
    virtual void    EndOfEventAction( const G4Event* event );

  private:
    G4int hitsCollID;
    G4int fEventNo;
};

#endif